![]() Be wary of the hazards of city combat: explosions, floods and ECM are right around every corner! ![]() New street features, the return of forgotten technologies, challenging sight lines, collateral damage and maximum destruction await in Urban Warfare_. Featuring vast cityscapes, electronic warfare systems, and new BattleMechs like the Raven, BATTLETECH: Urban Warfare is available now for $19.99 / €19.99 / £15.49 MSRP and is also available in the BATTLETECH Season Pass.Ĭheck out the Urban Warfare launch trailer: STOCKHOLM - JParadox Interactive and Harebrained Schemes today released the Urban Warfare expansion for BATTLETECH, taking ‘Mech combat to the streets. Won't slip on concrete or roads.Urban Combat, Electric Warfare, Raven BattleMech, New Flashpoints, and More Able to break over a hundred and twenty at a MASC improved charge. The mech has 3.35 tons of armor applied to it.and roughly I think its actually better protected than the original commando, especially when you could the near miss rule of the Protomech.Ĭode: Hedgehog Urban Warfare Protomech Prototypeįifteen SRM tubes, ten of them in a turret and five forward. But instead of the IS Medium Laser the Protomech instead uses a Medium Chemical Laser to avoid needing heatsinks to cool the weapon. It has the same SRM-4 and SRM-6, each with 9 rounds of fire total. So its slightly more expensive but has the same firepower output, at least for a while. So a regular Commando has a BV of 541 and this Protomech has a BV of 559. Armor is maxed out, meaning the torso can handle 2 full Gauss hits and not breach.Ĭode: Commando Protomech (Prototype) To handle the inevitable infantry encountered it sports a pair of regular machineguns, 1 in each arm, each fed from a 20 burst magazine. The machine also sports a full ECM system and a light active probe, again lending it to the Urban Warfare role. It does have a 90 meter jump range to help it get over the impassable terrain it can't conquer but don't count on jumping for its agility. The Jackal is faster on its feet, sporting the very nice 6/9 movement ratio, and given that Protomechs don't need to make piloting checks suddenly that speed on concrete is amazing. While the Roc doesn't quite cost half of what the Jackal does in BV2 the Jackal does come with some other options. Armed with a torso mounted ER Medium Laser it at once draws comparison with the Roc, both sporting the ER Medium Laser. Armor is exactly the same.Ĭode: Jackal Super-Heavy Protomech This machine is meant to break C3 systems in a city or heavy jungle, swamping an enemy unit when an entire point of these buggers come bouncing over the horizon. But its the addition of a Clan ECM suite with really changes things up. The weapons are all swapped out, with the machine now sporting three machineguns and a single big ER Medium Laser mounted over the shoulder. The 2nd Medusa type protomech maintains the speed of the original, and actually augments it with a Myomer Booster to help it accelerate to 86/kph in short bursts. Hey guys, Lets take a look at the first variation on the Medusa I put up before. When deployed in points this little bugger is a real terror in cities, due to wide variety of weapons. The proto is 'slow' at merely 64/kph, but it comes with as much armor as it possibly can to coat the little machine. ![]() A pair of ER Small Lasers, one per arm, ape the old medium lasers. It has an LRM-5 and SRM-3, with 6 reloads and 5 respectively. That's right baby, Orion Protomech! With a 'big' ER Medium Laser replacing the auto-cannon the little guy clones the classic machine pretty closely. That's pretty good in my opinion, especially if you fly into a city with it, which its short range arsenal just fits. So to mimic that, I used IJJs, with a total jump range of six. ![]() See the Queadluun-Rau is known for flying in-spite of the fact it has no actual lift generating surfaces. Soooo.Ģ Micro-Pulse Lasers, 2 AP-Gauss Rifles and five SRM tubes for that missile barrage. Now, I'm trying to mimic the weapons loadout of the Queadluun-Rau from SDF:M, which was two rapid fire laser guns in the arms, two auto-cannons in the torso, and a bunch of missiles. Armed with the same ER medium laser, the Tengu also sports as much armor as the frame can possibly hold.Īll of this for just short of 900k in Cbills or a hair under 450BV.Īnti-Personnel Gauss Rifle Ammo (20) BD 500 Sure, its jump range is 60 meters shorter, but its speed. The Tengu is a bigger, meaner, faster Roc.
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